ellauri014.html on line 1874: Scourged to his dungeon, but, sustained and soothed
ellauri048.html on line 869: But put you down into the dungeon Mukana menossa mun hartaassa,
ellauri096.html on line 527: Galgalim Eyes is an enemy-only skill, found on bosses and a few shadows in the later dungeons. It reduces a foe's HP to 1 and causes the Enervation ailment (100% chance).
ellauri140.html on line 58: Book IV, despite its title "The Legend of Cambell and Telamond or Of Friendship", Cambell's companion in Book IV is actually named Triamond, and the plot does not center on their friendship; the two men appear only briefly in the story. The book is largely a continuation of events begun in Book III. First, Scudamore is convinced by the hag Ate (discord) that Britomart has run off with Amoret and becomes jealous. A three-day tournament is then held by Satyrane, where Britomart beats Arthegal (both in disguise). Scudamore and Arthegal unite against Britomart, but when her helmet comes off in battle Arthegal falls in love with her. He surrenders, removes his helmet, and Britomart recognizes him as the man in the enchanted mirror. Arthegal pledges his love to her but must first leave and complete his quest. Scudamore, upon discovering Britomart's sex, realizes his mistake and asks after his lady, but by this time Britomart has lost Amoret, and she and Scudamore embark together on a search for her. The reader discovers that Amoret was abducted by a savage man and is imprisoned in his cave. One day Amoret darts out past the savage and is rescued from him by the squire Timias and Belphoebe. Arthur then appears, offering his service as a knight to the lost woman. She accepts, and after a couple of trials on the way, Arthur and Amoret finally happen across Scudamore and Britomart. The two lovers are reunited. Wrapping up a different plotline from Book III, the recently recovered Marinel discovers Florimell suffering in Proteus' dungeon. He returns home and becomes sick with love and pity. Eventually he confesses his feelings to his mother, and she pleads with Neptune to have the girl released, which the god grants.
ellauri153.html on line 244: Saadi was captured by Crusaders at Acre where he spent seven years as a slave digging trenches outside its fortress. He was later released after the Mamluks paid ransom for Muslim prisoners being held in Crusader dungeons. Sentään teki vähän aikaa jotain kunnon työtäkin.
ellauri189.html on line 222: is “dungeon”). Here, we remember that also the sun retires to the underworld,
ellauri269.html on line 187: Pelissä on laaja kirjo niin kutsuttuja luolastoja. Näitä on kahta eri lajia: normal dungeon -luolastot on tarkoitettu 15-110-tasoisille hahmoille ja heroic dungeon -luolastot yli 70-tasoisille pelaajille. Heroic-luolastot ovat haasteellisempia suoritettavia kuin normaalit luolastot. Luolastoissa on yleensä useita voimakkaita vihollisia, jotka pudottavat kuollessaan harvinaisia esineitä. Jokainen itsenäinen pelaajien joukko saa käyttöönsä oman luolaston, jossa voi edetä haluamallaan tavalla. Usein luolastoihin liittyy myös tehtäviä, joiden palkinnot ovat huomattavasti parempia kuin tavallisten tehtävien. Myös kokemuspisteitä tulee runsaasti, sillä luolastoissa on paljon vihollisia, jotka ovat niin kutsuttuja ”Moskvits elitejä”. Nämä ovat huomattavasti normaaleja vihollisia voimakkaampia, hyvin talvikäynnistyviä ja lisäksi niillä on usein enemmän terveyttä (engl. health), minkä myötä niiden kaataminen yksin on vaikeaa. Instanssiryhmä (engl. instance group) koostuu normaalisti viidestä pelaajasta ja kolmesta eri roolista. Rooleja ovat DPS (mikä tahansa hahmoluokka), healer (pappi, druidi, munkki, paladiini tai shamaani) ja tank top (paladiini, druidi, munkki, soturi tai kuolonritari). DPS:llä eli vahinkoa ajan mittaan (engl. damage per second) tekevällä roolilla tarkoitetaan vihollisia vahingoittavaa pelaajaa. Healer tarkoittaa parantajaa, joka voi kyvyillään suojella ja parantaa ryhmän jäseniä. Tank-roolin pelaajan työnä on kerätä vihollisten iskut itseensä. Viiden pelaajan ryhmissä on tavanomaisesti kolme DPS-pelaajaa, yksi parantaja ja yksi länsisaxalainen Leopard-tankki.
ellauri269.html on line 379: "He's going to the Undercity," said Arthas. The ancient royal crypts, dungeons, sewers, public toilets and twining alleys deep below the palace had somehow gotten that nickname, as if the place was simply another part of town. Which it was! Dark, dank, filthy, the Undercity was intended for prisoners or the dead, but the poorest of the poor in the land somehow always seemed to find their way in. If one was homeless or a university professor, it was better than freezing in the elements, and if one needed something illegal, even Arthas knew that that was where one went to get it. Now and then the guards would go down and make a sweep of the place as a pro forma gesture to clean it out. (This imagery courtesy of New York Subway Authority.)
ellauri269.html on line 446: Eli siis Kil'jueeden Vedättäjä loi alkuperäisen Luukurkon örkkishamaani Nörttylin hengestä tarkoituksenaan nostaa epäkuolleet armeijat heikentämään Azerothia valmistautuessaan Palokunnan tulihyökkäykseen. Aluksi Kuuranupin kanssa jäädytettyyn wc-istuimeen. Oubliette (Suom. Tyrmä): A dungeon with a tunnel in the rear as its only means of entrance or exit. A secret pit, usually in the floor of a dungeon or a dark passage, into which a person could be precipitated and thus be destroyed unawares.
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